It also seems you've never heard of anthologies. You bet on things without playing the second game, that doesn't sound like a very informed choice, as you've basically decided the second game is bad without ever giving it a chance. The second game tries to keep the style of the first game, while improving on virtually everything on the first game. The first game was already designed to quite a limited target audience, who want retro 2D RPGs, while action RPGs with flashy visuals are the popular RPG type these days. This post is just wrong in so many levels. Why are these games rated so highly? To people really flock to trash this much? Or are they just die-hard SE fans and will buy anything they throw at them. Sounds a lot like the first game too.Īnd I can bet each character is disjointed from one another too, just like the first game. And let's say there is a reason why FFXIII is arguably the most hated game in the series. Basically the opposite of Octopath Traveler II. Then there was FFXIII, which caps you from overleveling and restricts your choices for like over 70% of the game, preventing you from accessing areas ahead of time. Level scaling only means you can skip grinding to make the enemies even easier. ![]() By the end of Disc 2, I had everyone with 9999 HP and doing 9999 HP with every physical attack, and after that, the rest of the game is just spamming physical attacks and limit braks. ![]() Have you? 99 Curagas junctioned to HP halfway through Disc 1, and you're basically invincible for the rest of the game, and the game just becomes easier from that point onward. Haven't played xenoblade or persona but the rest is pure bad faith on your part Many RPGs that aren't open world have these problems.įinal Fantasy VI and VIII? Golden Sun? Xenoblade 3? Persona 5? VIII? Have you even played the game? VIII has scaling wtf are you even on about Originally posted by Beeps:Not that I fully disagree with what you're saying, but the issues with difficulty, speed of character progression and pointlessness of random encounters don't stem from the open world format or even the leveling system. A JRPG with the same production quality but traditionally structured could be one of the all-time greats, instead of something that is fun for 25 hours and a drag for the rest. It destroys the pacing and progression (in addition to the leveling issues, having 8 "tutorial" scenarios is awful), and not having the characters interact or an overarching plot/antagonists is a major weakness. But it's time to drop this open-world 8 paths nonsense. Octopath Traveler II does a lot of good things-the graphics are great, and the music is great (which also elevates the story, which in some parts is well-written). You could say "Run away" from everything, but killing them is often faster because fleeing frequently fails. And this is even with running the passive that reduces random encounters for the whole game. The last 60% of the game has just been running through normal encounters in one or two hits, and bosses in not more than that. I have never played a JRPG where 40% of the way in (hours-wise) you are already over-leveled and have a party that trivializes even late game, high level bosses. ![]() And that's saying a lot since I've been playing them ever since the Dragon Warrior 1 giveaway from Nintendo Power.
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